Monday to Friday | 9am to 12pm
Individual Instruction and Learning Plan
Mon-Fri | 9:00 - 12:00 or 12:30 - 3:30
Why Robotics? Just ask Forbes magazine. It gives the answer under the title: "Why Kids Learn Better Playing with Robots". Most of time spent in every class is hands-on learning through automation and robotics: students learn how to code and have their robot play out their commands while constructing them with gears, sensors, and more. No coding experience necessary!
Pick one or more from the following:
1. LEGO WeDo 2.0 Robotics: LEGO Education WeDo 2.0 makes science, technology, engineering, mathematics, and coding come to life. The unique combination of the familiar LEGO brick, along with new parts and pieces that make their robots come to life, like gears, sensors, and blue tooth technology. We use the LEGO kid-friendly software with “drag and drop” coding blocks, along with engaging, standards-based projects results in a resource that builds students’ confidence to ask questions, define problems and design their own solutions by putting STEM learning directly in their hands.
The LEGO Education WeDo 2.0 curriculum and kits are built on Next Generation Science Standards and deliver key science content to first through fourth grade students. The curriculum facilitates and supports an easy-to-follow journey through life-, physical-, earth- and space sciences, and engineering. Features 17 guided and Project Based Learning for up to 45 hours of instructional content.
2. LEGO EV3 Robotics: The LEGO® MINDSTORMS® Education EV3 Core Set contains the software and elements to start teaching STEM subjects to middle school students through robotics. LEGO MINDSTORMS Education EV3 enables students to build, program, and test their solutions based on real-life robotics technology. Through hands-on learning, LEGO MINDSTORMS Education EV3 will enable your students to: understand forces and motion; graph and interpret rotation sensor data; develop robots capable of spacial thinking using logical structures and sensor feedback; understand that complex systems are created from subsystems; and design, build and program a fully-functioning robotic system.
4. Rocketry: Will your students be a part of the future in space? Will they be the scientists, technicians, engineers, and mathematicians that make dreams of exploring space possible? Yes! This class will help prepare them for the wonders that are coming. NASA’s own scientists created the lessons in this course around rocketry principles to put practical rocketry in your engineer's hands. We focus on Sir Isaac Newton’s laws of motion and how they apply to rockets while incorporating cooperative learning, problem solving, critical thinking, and lots of hands-on involvement. The curriculum we use supports national and state standards for science, mathematics, and technology across grade levels 1 - 8 and is designed to foster excitement and a passion for learning. Activity objectives and principles are carried through each activity, along with the vocabulary terms necessary for understanding the principles involved. Among our Rocketry students are future leaders, planners, builders, explorers, settlers, and interplanetary pilots! 3, 2, 1…. Lift off!
5. Hands on Science: Hands On Science Adventures (3rd - 5th) and Little Hands On Science (K - 2). Science isn’t science unless it’s hands-on! Calling all K - 2nd graders and 3rd - 5th graders who love to explore using their senses. Students will be exposed to chemistry and the physical and life sciences by using the scientific method and inquiry. Students will be encouraged to formulate questions, gather data and draw conclusions. Most activity involves projects to be taken home and shared with loved ones.
6. Comic Book Heroes: Have your comic writers take their imaginations to the limit with either one or two courses. Students learn all about the basic story structure of modern comic books, and after two courses, they will create a short graphic novella. Students start with introduction to the history and fundamental composition of contemporary sequential art. We read sample comic books and describe elements of the story and its characters. The students then learn and illustrate Character Development - Primary Characters and Protagonists, Secondary Characters, Antagonists, and their relationships to each other.
There is World Building with real-world examples of heroic people (in history or fiction) and The Call to Action - Plotting the story from beginning to end for a 10 page comic book. Students will consider key points in character interactions and how their protagonists will behave as they lead the story, then they will continue enveloping each scene with Story Beats, using climaxes, resolutions and cliffhangers. Story Beats ends the first course. Students can continue with the second course using Layout Sheets and Designing Panels that lead to the final project: Publishing their very own Hero Comic Book. Enrollment into the first Comic Book course (or a similar one) is strongly recommended before the second course.
7. Girl Genius Science: Girls Only! Hands On Science Adventures (3rd - 5th) and Little Hands On Science (K - 2). Science isn’t science unless it’s hands-on! Calling all K - 2nd graders and 3rd - 5th grade girls who love to explore using their senses. Students will be exposed to chemistry and the physical and life sciences by using the scientific method and inquiry. Students will be encouraged to formulate questions, gather data and draw conclusions. Most activity involves projects to be taken home and shared with loved ones.
8. Arduino Electronics: Future engineers are made here! All about Arduino.
Mon - Wed (10am - 12pm) on any of these three weeks*:
6/25 - 6/27
7/9 - 7/11
8/6 - 8/10
*If you'd like for the study skills workshop to be a part of a week long academic camp, just let us know on the sign up form